| Illusionary Bolt (Beat) | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Illusionary Bolt (Beat) Mon Feb 04, 2013 2:37 pm | |
| Name: Illusionary Bolt
Element(s): Illusion
Cost: 5
Description: A small black projectile covered in a white, misty aura
Effect: It moves relatice to a punch or kick, and can be cast during either. If cast during a punch or kick, it moves at the same speed as the move and afterwards moves relative to its previous speed.Another use of this in conjunction with a punch and/or kick resets the speed. Its about the size of a basketball. It can be fired from any Conduct/Construct/Clone that Blueman has up. Has a range of 30 feet. Being hit by it feels like being punched.
Last edited by Blueman on Tue Feb 05, 2013 10:34 am; edited 5 times in total | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Mon Feb 04, 2013 2:49 pm | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Mon Feb 04, 2013 2:50 pm | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 2:56 am | |
| Before we continue how is this fired? | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 3:09 am | |
| How is it fired? How is it fired?
From a very special place; a cannon betwixt my legs called DEEEEEZ NUUUUUTZZZ.
But seriously there are two methods-- feet or hands. I can also cast it during a punch or kick. | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 3:14 am | |
| I didn't realize this Beat was meant to attack on a microscopic level.
Returning to the subject at hand... How about instead of defining the speed as X mph you make it relative to the speed of the kick or punch being thrown and when not in a the middle of a punch of kick it takes the speed of the last punch and/or kick you've thrown.
Also, you should define the actual size of the bolt if it's consistent. Unless you make it relative to the limb you're shooting it from in which case you should specify such. | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 3:33 am | |
| How's that? Sorry if its off; tired as shit atm
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 3:34 am | |
| - Quote :
- Another punch or kick resets the speed
Just change that to, "Another use of this in conjunction with a punch and/or speed resets the speed." That way it goes to the previous uses speed and not random punches or kicks you throw. | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 3:35 am | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 3:45 am | |
| - Quote :
- Another use of this in conjunction with a punch and/or speed resets the speed
You entered that wrong. Granted it was my mistake and you probably but copied and paste but still. | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 1:20 pm | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Illusionary Bolt (Beat) Tue Feb 05, 2013 3:26 pm | |
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| Illusionary Bolt (Beat) | |
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